S ohledem na některé specifické vlastnosti (funkčnost a plynulost) doporučuji provést určité konkrétní změny v nastavení. Tyto jsou podbarveny žlutě.
Anti-Aliasing:
- Off (vyhlazováné nefunguje, vypnout)
- 1
- 2
- 4
- 8
SSAO (Screen space ambient occlusion)
Visual Effects:
- Low (bez zobrazení explozí, kouře, prachu, oblačnosti)
- Medium (kvalita zobrazení explozí, kouře, prachu, oblačnosti; v testovacím scénáři s Very High+SweetFX GTX580 1920x1200 pokles z 32fps na 22fps)
- High (kvalita zobrazení explozí, kouře, prachu, oblačnosti; v testovacím scénáři s Very High+SweetFX GTX580 1920x1200 pokles z 32fps až na 8fps)
conf.iniJak jsou prezentovány parametry nastavitelné přes Nastavení/Obraz v %USERPROFILE%\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\conf.ini (v1.11.20362)
[BOB] |
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off |
on/1 |
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EpilepsyFilter |
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0 |
1 |
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[core] |
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very high |
high |
medium |
low |
very low |
off |
on/1 |
2 |
3 |
4 |
8 |
RandSeed |
0 |
0 |
0 |
0 |
0 |
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TexQual |
3 |
2 |
1 |
0 |
0 |
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TexFlags.PolygonStipple |
0 |
0 |
0 |
0 |
0 |
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Shadows |
1 |
1 |
0 |
0 |
0 |
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SpecularLight |
2 |
2 |
2 |
2 |
2 |
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DiffuseLight |
2 |
2 |
2 |
2 |
2 |
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DynamicalLights |
1 |
1 |
1 |
1 |
1 |
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MeshDetail |
2 |
2 |
1 |
0 |
0 |
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LandShading |
2 |
2 |
1 |
0 |
0 |
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LandDetails |
2 |
2 |
1 |
0 |
0 |
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Sky |
3 |
3 |
3 |
3 |
3 |
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Forest |
4 |
3 |
2 |
1 |
0 |
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VisibilityDistance |
3 |
3 |
3 |
3 |
3 |
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LandGeom |
2 |
2 |
2 |
2 |
2 |
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DrawCollisions |
1 |
1 |
1 |
1 |
1 |
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Water |
-1 |
-1 |
-1 |
-1 |
-1 |
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Effects |
2 |
1 |
1 |
0 |
0 |
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EffFlags.Light |
1 |
1 |
1 |
1 |
1 |
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EffFlags.SpriteRender |
0 |
0 |
0 |
0 |
0 |
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Grass |
3 |
3 |
-1 |
-1 |
-1 |
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CordEffect |
1 |
1 |
1 |
1 |
1 |
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UseFog |
0 |
0 |
0 |
0 |
0 |
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UseLandCube |
1 |
1 |
1 |
1 |
1 |
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UseLandConnectedObject |
1 |
1 |
1 |
1 |
1 |
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LinearObjectManager |
1 |
1 |
1 |
1 |
1 |
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Roads |
1 |
1 |
1 |
-1 |
-1 |
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Sun |
1 |
1 |
1 |
1 |
1 |
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Clouds |
1 |
1 |
1 |
1 |
1 |
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EffFlags.LightSpritesProj |
1 |
1 |
1 |
1 |
1 |
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ShadowMapSize |
5 |
5 |
5 |
5 |
5 |
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TexFlags.AsyncLoad |
1 |
1 |
1 |
1 |
1 |
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TexFlags.ShowTexture |
0 |
0 |
0 |
0 |
0 |
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SimpleMesh.SWTransform |
0 |
0 |
0 |
0 |
0 |
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SimpleMesh.QuadTreeClip |
1 |
1 |
1 |
1 |
1 |
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SimpleMesh.InstancingHW |
1 |
1 |
1 |
1 |
1 |
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EffFlags.LightContextSprites |
1 |
1 |
1 |
1 |
1 |
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CloudsFlags.Detailed |
1 |
1 |
1 |
1 |
1 |
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TexFlags.CreateHDR |
1 |
1 |
1 |
1 |
1 |
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Decals |
2 |
2 |
1 |
0 |
0 |
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EffFlags.SWLight |
0 |
0 |
0 |
0 |
0 |
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TexFlags.CockpitOnePass |
0 |
0 |
0 |
0 |
0 |
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MegaTexture |
0 |
0 |
0 |
0 |
0 |
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TexFlags.Reflection |
0 |
0 |
0 |
0 |
0 |
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RenderTargetQual |
3 |
3 |
3 |
3 |
3 |
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MSAA |
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0 |
1 |
2 |
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3 |
4 |
MeshStatics |
3 |
2 |
1 |
0 |
0 |
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MeshStaticsDetail |
4 |
3 |
2 |
1 |
0 |
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SimpleMesh.QTNoCompose |
0 |
0 |
0 |
0 |
0 |
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MeshFirstLod |
0 |
0 |
0 |
0 |
0 |
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MeshShowLod |
0 |
0 |
0 |
0 |
0 |
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SpawnHumans |
0 |
0 |
0 |
0 |
0 |
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TexFlags.SSAO |
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0 |
1 |
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TexFlags.VSync |
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0 |
1 |
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TexFlags.FastTransparency |
1 |
1 |
1 |
1 |
1 |
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